This assignment is designed for an introductory human-computer interaction course. Students identify usability issues in everyday things. For example, confusing light switches, street signs, mobile applications, gaming consoles, or microwave ovens. There are three learning objectives: 1) demonstrate the ability to notice the usability of everyday things, 2) correctly apply usability terms and concepts, and 3) design a solution that addresses an identified weakness.
Thu 16 MarDisplayed time zone: Eastern Time (US & Canada) change
Thu 16 Mar
Displayed time zone: Eastern Time (US & Canada) change
13:45 - 15:00 | EngageCSEduSister Sessions at 803 Chair(s): Michelle Craig University of Toronto, Briana B. Morrison University of Virginia | ||
13:45 13mTalk | AI: Connect Four Agent Sister Sessions Brian O'Neill Western New England University Link to publication | ||
13:58 12mTalk | AI: Informed Search to Navigate the Subway Sister Sessions Brian O'Neill Western New England University Link to publication | ||
14:10 15mTalk | Usability Observations of Everyday Things Sister Sessions Link to publication | ||
14:25 10mTalk | Using Affect-Aware Computing as a Theme for a User-Centered Design Course Sister Sessions Annuska Zolyomi University of Washington Link to publication | ||
14:35 10mTalk | Using Citizen Science as a Theme for a User-Centered Design Course Sister Sessions Annuska Zolyomi University of Washington Link to publication | ||
14:45 15mTalk | Interaction Metrics Projects for Human Computer Interaction Sister Sessions Link to publication |